This crafting skill allows players to create consumable items such as potions, lotions, and powders.
The Warhammer Apothecary skill can be learned from crafting trainers. There are trainers throughout the game world, including in each Chapter Two and each city.
Once a player has learned the Warhammer Apothecary guides, he or she gets access to an Apothecary button in his or her crafting tab. This button can be dragged to the hotbar. Clicking on this button brings up the Apothecary interface
Containers
A container is required for each Apothecary attempt. Merchants sell basic containers. They can be easily identified since they have "Apothecary - Container" in their tooltips. Better containers usually have some beneficial effect, like adding stability or "power". Containers have four slots.
Containers have Apothecary skill-level requirements. A player will be able to use a container only if his or her Apothecary skill is sufficiently high. Each container's skill-level requirement is shown in its tooltip.
Main Ingredients
These items determine what type of "potion" will be made. They can be easily identified since they have "Apothecary - Main Ingredient" in their tooltips. Each tooltip contains flavor text that gives a basic explanation of what that main ingredient does.
Main Ingredients have skill-level requirements, the higher the skill-level requirement, the more powerful the main ingredient is. A player can only use a main ingredient with a high skill-level requirement if his or her skill is sufficiently high. Main ingredients are very unstable.
Ingredients
These items determine the overall effects of the "potion". They are easily identified since they have "Apothecary - Ingredient" in their tooltips. Each Ingredient's tooltip also contains flavor text that gives a basic explanation of what that ingredient does.
Ingredients can have different properties. Some add stability; some make potions last longer, some increase the product yield. Ingredients have skill-level requirements, the higher the skill-level requirement, the more powerful the ingredient. A player can only use an ingredient with a high skill-level requirement if his or her skill is sufficiently high.
Creating a potion
To begin creating a potion, a player must first drag a container into the Apothecary interface. Then the player must add a Main Ingredient. This determines what kind of potion will be made. Once a Main Ingredient has been added, the Un-Stabilityometer appears. This gauge gives information to the player about whether the current mix of ingredients is stable enough.
Unstability meter
This gauge tells the player how stable the current concoction is. The Un-Stabilityometer has a pointer that points to either the red (fail), green (success) or orange part of the gauge.
If the pointer is in the red area, the potion will definitely fail - it's not stable enough. If the pointer is in the green area, the potion will definitely succeed.
If the pointer is in the orange area, the potion "might" succeed - it's either just stable enough (success), or slightly unstable (fail). It's too close to call. When the pointer is in the orange area, the overall stability of the concoction can't be definitively determined.
If a concoction is in the orange area, it "might succeed". At this point, it's usually a good idea to add an ingredient that will increase stability. However, players can take a chance that the concoction is stable enough and hit "BREW".
Note that if a brew attempt fails when the concoction "might succeed", retrying with the same ingredients will never result in a success. There's no randomness associated with "might succeed".
Adding Ingredients
Once a Main Ingredien
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